#ifndef _GLOBAL_H_
#define _GLOBAL_H_

#include "MTGame.h"

using namespace cocos2d;

class GameLayer;
class GameMap;
class Hero;

class Global : public Singleton<Global>
{
public:
	Global(void);
	~Global(void);
	GameLayer *gameLayer;
	GameMap *gameMap;
	Hero *hero;
};

#define sGlobal Global::instance()

#endif